Okay, so I am making a simple SDL-OpenGL application. I have already written the code and compiled it fine, but I want to incorporate it into an autotools project. I've tried. Here's the problem: I'm running Mac OS, so along with my C++ code, I must also compile an Objective-C file called SDLMain.m
, which contains the glue code needed to make my program work. When I run automake
, it tells me that I must invoke AC_PROG_OBJC
in my configure.in
file, but when I do, the AC_PROG_CXX
seems to be overshadowing it. Is there a way I can use my program with autotools?
lil_panda 0 Light Poster
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