I dabble in a bit of XNA from time to time. I'm creating a 2d top down tank game. My AI bot that controls the enemy tank, works like this simple pathfinding to target until in range, turn turret to target and fire.
The problem I have is, it's really hard to defeat the AI tank as it's so accurate and also not very realistic as it hardly ever misses.
I'm not even sure what to search for in this case.
Any links or thoughts on how to approach this problem would be welcome.