I'm generally looking for some advice on how a game could be developed. I have no skills in game development whatsoever at the programming aspect. I do have an idea though that I am writing and drawing and all that jazz for a game that requires massive online play. It's a realm that has high competition and not many people would venture into as a designer without some considerable backing but my idea requires something I haven't seen yet and I don't know if it's possible.
I understand that something like WoW or CoX has dedicated servers running the world that people connect to in real-time and interact. In a similar way, but in a much smaller world, FPS's like Halo and Call of Duty have dedicated servers that match people up and the games run on either the dedicated servers or the xboxs and computers that the players are playing on, the server/xbox being the host.
I understand it in a vague way, sort of, but what I want to know is can this information of kill counts, score, team assortments, etc (all the kinds of information that is transferred and stored between servers and players mediums that require a smooth running FPS game) exist on a larger scale like XBL or online computer servers (more so XBL for lucrative reasons lol), in fact as large a scale of WoW or at least 10x the size of a usual FPS skirmish map? Is this possible commercially or is there just too much information sent? If there is too much information sent, can a gamemap work more like in vicinity to you? So whatever goes on that is near you on the map will be sent to you to be processed on whatever platform you are playing on, rather than sending the whole map's information all the time to you? So if a car explodes 5 in-game miles away it won't lag? Or would several different 'maps' that are seamless be a better idea? So you would have to 'travel' between the maps through a sort of portal into a map that is still playing and you have all the information for to run.
This has to work as fast as an FPS as well, so given the fact there may be sniper rifles, it still needs some range and effectiveness in shooting someone and knowing you shot them and as there will be normal rifles or pistols, they also need to have a reasonable range and effectiveness.
It's a tall order but the idea literally came about when me and a friend were thinking about what's really missing in games today and we're seeing too many loading screens, too many lists to choose from about what fight we're going to have and too many people who dive in and out of games from time to time ruining gameplay for the rest of us who would like to earn our points from claiming the objective. We also want to be able to fight for something more than points, keeping the points in mind but give an objective that could take a couple of weeks to win but still has some mettle doing it.
I'm very protective of the actual idea so I can't really explain much more until I get into later stages of drawing it up, I won't be carrying on with it though if my technological misunderstanding turns out to be exactly that and what I'm asking for is impossible. I don't really design games, I write songs and play many instruments lol this is just a game I'd bloody love to play!