vivosmith 27 Newbie Poster

Hi,
I am trying to figure out allegro, and so far, so good. But I ran into this one snag in this code:

const float FPS = 60;

Does this set FPS? Someone on another forum said no, but it seems like that it is a predefined function that changes the Frames per second. When I mess around with it, that is what it does. Second thing:

timer = al_create_timer(1.0 / FPS);

Does this set the timer based upon the fps? And then does that timer limit how long a certain action can be done for?

#include <stdio.h>
#include <allegro5/allegro.h>
 
const float FPS = 60;
const int SCREEN_W = 640;
const int SCREEN_H = 480;
const int BOUNCER_SIZE = 32;
 
int main(int argc, char **argv){
   ALLEGRO_DISPLAY *display = NULL;
   ALLEGRO_EVENT_QUEUE *event_queue = NULL;
   ALLEGRO_TIMER *timer = NULL;
   ALLEGRO_BITMAP *bouncer = NULL;
   float bouncer_x = SCREEN_W / 2.0 - BOUNCER_SIZE / 2.0;
   float bouncer_y = SCREEN_H / 2.0 - BOUNCER_SIZE / 2.0;
   float bouncer_dx = -4.0, bouncer_dy = 4.0;
   bool redraw = true;
 
   if(!al_init()) {
      fprintf(stderr, "failed to initialize allegro!\n");
      return -1;
   }
 
   timer = al_create_timer(1.0 / FPS);
   if(!timer) {
      fprintf(stderr, "failed to create timer!\n");
      return -1;
   }
 
   display = al_create_display(SCREEN_W, SCREEN_H);
   if(!display) {
      fprintf(stderr, "failed to create display!\n");
      al_destroy_timer(timer);
      return -1;
   }
 
   bouncer = al_create_bitmap(BOUNCER_SIZE, BOUNCER_SIZE);
   if(!bouncer) {
      fprintf(stderr, "failed to create bouncer bitmap!\n");
      al_destroy_display(display);
      al_destroy_timer(timer);
      return -1;
   }
 
   al_set_target_bitmap(bouncer);
 
   al_clear_to_color(al_map_rgb(255, 0, 255));
 
   al_set_target_bitmap(al_get_backbuffer(display));
 
   event_queue = al_create_event_queue();
   if(!event_queue) {
      fprintf(stderr, "failed to create event_queue!\n");
      al_destroy_bitmap(bouncer);
      al_destroy_display(display);
      al_destroy_timer(timer);
      return -1;
   }
 
   al_register_event_source(event_queue, al_get_display_event_source(display));
 
   al_register_event_source(event_queue, al_get_timer_event_source(timer));
 
   al_clear_to_color(al_map_rgb(0,0,0));
 
   al_flip_display();
 
   al_start_timer(timer);
 
   while(1)
   {
      ALLEGRO_EVENT ev;
      al_wait_for_event(event_queue, &ev);
 
      if(ev.type == ALLEGRO_EVENT_TIMER) {
         if(bouncer_x < 0 || bouncer_x > SCREEN_W - BOUNCER_SIZE) {
            bouncer_dx = -bouncer_dx;
         }
 
         if(bouncer_y < 0 || bouncer_y > SCREEN_H - BOUNCER_SIZE) {
            bouncer_dy = -bouncer_dy;
         }
 
         bouncer_x += bouncer_dx;
         bouncer_y += bouncer_dy;
 
         redraw = true;
      }
      else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
         break;
      }
 
      if(redraw && al_is_event_queue_empty(event_queue)) {
         redraw = false;
 
         al_clear_to_color(al_map_rgb(0,0,0));
 
         al_draw_bitmap(bouncer, bouncer_x, bouncer_y, 0);
 
         al_flip_display();
      }
   }
 
   al_destroy_bitmap(bouncer);
   al_destroy_timer(timer);
   al_destroy_display(display);
   al_destroy_event_queue(event_queue);
 
   return 0;
}

This is the whole Allegro 5 code I have been working on. Here is the link to the tutorial: http://wiki.allegro.cc/index.php?title=Allegro_5_Tutorial/Bitmaps
Thanks

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