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Hello everyone, I'm a first year (just finished) software engineer student and i am looking to start making my first game, nothing that complex ofcourse it is meant as a learning experience, however i am incapable of finding any proper tutorials on the use of say OpenGL or DirectX. All i have found are pretty much walktroughs on how to do x, y or z, but i am yet to find why i am writing down a certain piece of code, which in my opinion is what a true tutorial should do. Even though i only understand the basics OOP(i know how to make and use objects but i still feel my code is bulky and littered with mistakes) and somewhat comprehand data structures i think that creating a game would be an invaluable experience. Thus i would greatly apretiate if you can point me in the right direction.

P.S. Please don't even consider engines as an answer, i want to create everything from scratch.

Edited by Biohazardes

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Last Post by Hiroshe
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To be honest, I'm not sure if a tutorial is really needed to learn OpenGL or DirectX. You might be able to find a fairly high quality book on the subject, but you should be ok just using the API documentation, and perhaps looking over/changing a few examples.

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Thanks on that, but the problem i have with them is not entirely within them. I have some trouble understanding the code i need to wirite down in order to get a window. Up until now every place i have looked says that i should either memorize it or just have it as a cheat sheet and i don't like that, but perhaps i was kind of foolish to think that there would be something that explains say OpenGL extensively other than their own documentation.

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I'm not sure why you would need 3rd party documentation, outside of a few examples.

If you want to learn what the boiler plate code does, then look up all of the methods used in the documentation.

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