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hey, can some one help me with two things?
first getting a error on "Animation animationObj" error:Animation cannot be resolved to a type
2nd i am trying to make a templet for making android games. this is what i have so far. two classes. one does the animation and other touch listener. If there is some thing better PLZ let me know so i cant edit my templet. thank you.

//first class = build and listeners

public class MainActivity extends Activity implements OnTouchListener{

    int delay = 50;

    /*** Object variables ***/
    Animation animationObj;
    WakeLock wL;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        // you phone wont lock when this app is running
        PowerManager pM = (PowerManager) getSystemService(Context.POWER_SERVICE); 
        // hidden step -- mainifest > permisions > add > users permision > ok > name:android.permission.WAKE_LOCK > enter
        wL = pM.newWakeLock(PowerManager.FULL_WAKE_LOCK, "Whatever");

        super.onCreate(savedInstanceState);
        super.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE); //lock orientation
        requestWindowFeature(Window.FEATURE_NO_TITLE);                            // remove title
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
                            WindowManager.LayoutParams.FLAG_FULLSCREEN);          // remove icons top
        wL.acquire();                                                             //start dont lock the screen
        animationObj = new Animation(this);
        animationObj.setOnTouchListener(this);
        setContentView(animationObj);


    }

    @Override
     protected void onPause(){
         super.onPause();
         animationObj.pause();
         wL.release();
     }



     @Override
     protected void onResume(){
         super.onResume();
         animationObj.resume();
     }


     @Override
        public boolean onTouch(View v, MotionEvent event) {
        //show down the speed so slow phone can run it
            try{
                Thread.sleep(delay);
            } catch(InterruptedException e){
                e.printStackTrace();
            }

            if(event.getAction() == MotionEvent.ACTION_DOWN){ //user toch the screen

            }
            else if(event.getAction() == MotionEvent.ACTION_UP){ //user let go of touch

            }

            //return false if you dont want it to drag
            //return true if you want it to drag
            return true;
        }


    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        // Inflate the menu; this adds items to the action bar if it is present.
        getMenuInflater().inflate(R.menu.main, menu);
        return true;
    }
}

2nd class = animation and game loop

public class Animation extends SurfaceView implements Runnable {
    /*** GAME VARIABLES ***/
    boolean isRunning = false;

    /*** MENU VARIABLES ***/

    /*** OBJECT VARIABLES ***/
    SurfaceHolder surfaceHolderObj;
    Thread threadObj = null;







    //###########################################################################################################
    public Animation(Context context) {
        super(context);
        surfaceHolderObj = getHolder();
    }





    //###########################################################################################################
    public void resume() {
        isRunning = true;
        threadObj = new Thread(this);
        threadObj.start();
    }





    //###########################################################################################################
    public void pause() 
    {
        isRunning = false;
        while (true) {  // stop thread
            try {
                threadObj.join();
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
            break;
        }
        threadObj = null;
    }





    //###########################################################################################################
    // main game loop
    @Override
    public void run() 
    {
        while (isRunning) 
        {
            if (!surfaceHolderObj.getSurface().isValid()) { // check if surface is valid
                // when come to 'continue' word than go back begin of loop and dont run below if statment
                continue;
            }

            Canvas canvas = surfaceHolderObj.lockCanvas();

            surfaceHolderObj.unlockCanvasAndPost(canvas);
        }//end of while loop
    }//End of RUN method
}
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Last Post by game06
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first getting a error on "Animation animationObj" error:Animation cannot be resolved to a type

just fixed this error. so i just need help with 2nd thing.

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