hey,

wanted to know if anyone knew how we would use a 'directed acyclic word graph' (dawg) to generate a computer players move in scrabble. Know of any algorithms, have you got any code snippets i can see?

Since it involves nodes, then you could probably use a binary search tree. If you know how the algorithm works and everything you might not have too many problems, but this program will still be very tuff.

If I had further advice/code snippets/suggestions I would give them to you, but I don't.

In the meantime, here's a few links that might help:

What Dawg is:
http://www.google.com/search?client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial_s&hl=de&q=directed+acyclic+word+graph&lr=&btnG=Google-Suche

Really cool scrabble:
http://javaboutique.internet.com/scrabblegame/

Similar problem:
http://forum.java.sun.com/thread.jspa?forumID=426&threadID=316951

do you think i could use a hash map to code something like this or is that an inefficient way of going about it

Well, it depends on how you would use it. If you could find a good way to implement it, then I would go for it. HashMaps use values and keys assosiated with those values. So you would need to have something for the values and something for the keys.