Hi,
I have a question and I apologize if it is too newbish. I have been for a while now trying to learn OpenGL but I cannot understand how its coordinate systems works. I know coordinate geometry as I did some math long ago as well as equations (linear, polynomial et al) which I think are enough to get me started with math of OGL. But I cannot get hold of how OGL maps its coordinates system with respect to the screen of the computer.
Google was of little help on this and any link/Explanation is warmly welcome and appreciated.
Thanks!
Stefano Mtangoo 455 Senior Poster
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Jump to PostNot sure what you searched with google but I found this at the very top of the list. Just scanning over it looks like it's worthy of the top spot as well.
opengl coordinate …
Jump to PostThanks a lot. I'm reading it now:)
EDIT:
It is nut :(, are you kidding?I'm at my internship right now, so when I'm home I'll try to explain it to you. Yes it helps if you know linear algebra already, so read up on that first, specifically about matrices …
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sergent 52 Posting Pro
Stefano Mtangoo 455 Senior Poster
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Stefano Mtangoo 455 Senior Poster
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