I need to know how to extract the data in a display list in opengl. I have a font and use it to create a display list to draw, but then I want to get the actual vertexes of it so I can use them for collision checking. How can I do this?
Maybe I can create my own vertex coordinates from the ttf files? How are they formatted, and how would I calculate the coordinates? Please I need to be able to convert text to a set of three dimensional vertex coordinates using a true type font.
i am trying to create a library management system which is supposed to be used to store/keep infp for the library and the library members( book title, author, name and picture for borrower and other stuffs). The app has 6 buttons, delete, save, add,previsous,next, and upload( for upload ...