I have a simple OpenGL program (learnt from NeHe of course) and I've tried to implement GLSL shaders into my program. Currently, its meant to draw a cube with a shader and quit on escape. However, at the line
GLenum program = glCreateProgramObjectARB(); it stops responding and closes. Would this be something to do with mismatching OpenGL versions? I'm using GLEW and GLEXT libraries in this for shader support.