I'm trying to make my rectangles appear on screen, but it appears blank when I run the program.
#include <GL/glut.h>
#include <stdlib.h>
#include <math.h>
using namespace std;
struct GLPoint
{
GLint x;
GLint y;
};
void init(void)
{
glClearColor (1.0, 1.0, 1.0, 0.0);
glShadeModel (GL_SMOOTH);
}
void display(void)
{
int x;
int y;
int x1;
int y1;
int x2;
int y2;
int x3;
int y3;
int x4;
int y4;
x1 = x;
y1 = y;
x2 = x +100;
y2 = y;
x3 = x;
y3 = y + 75;
x4 = x + 100;
y4 = y + 75;
glClear (GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 0.0, 0.0);
glBegin(GL_QUADS);
glVertex2i(x1, y1 );
glVertex2i(x2, y2 );
glVertex2i(x3, y3 );
glVertex2i(x4, y4 );
glEnd();
while(y <= 525)
{
while(x <= 700)
{
x = x + 100;
glBegin(GL_QUADS);
glVertex2i(x1, y1 );
glVertex2i(x2, y2 );
glVertex2i(x3, y3 );
glVertex2i(x4, y4 );
glEnd();
}
y = y + 75;
x = 0;
glBegin(GL_QUADS);
glVertex2i(x1, y1 );
glVertex2i(x2, y2 );
glVertex2i(x3, y3 );
glVertex2i(x4, y4 );
glEnd();
}
glFlush();
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (800, 600);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}