I'd really like to know the simplest way to implement music while people play the game I created, and for sounds to play during certain events. (such as dying)

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I'm having trouble getting the music to stop and the application to close.

Near the head of my program, I have

pygame.mixer.init(frequency=22050, size=-16, channels=2, buffer=4096)
pygame.mixer.music.play(loops=0, start=0.0)

I inserted

root.protocol("WM_DELETE_WINDOW", endOfGame)

right before my root.mainloop, and end of game is:

def endOfGame():

No matter what I do, it either doesn't stop until 20 seconds after the program is killed, or doesn't close when I hit the X.

You are running the program from command line or double click the file, don't you?

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