How do you make shadows in OpenGL. I have been using the NeHe tutorials, but I do not understand their shadow lesson. Can anybody help?
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Making shadows in OpenGL (or DirectX) is not a trivial task. I'm not surprised that you would have trouble with the NeHe tutorial on the subject. The important thing to understand is that, in order to determine the shadows that the objects will cast, you need to render the scene …
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