Behavior tree im manipulating
Plugin Manipulating it, ( my behavior tree starts at line 135, its not moving on to the next step ( my behavior tree is basically the first document, without it returning )
idk what else to add

Dani AI

Generated

Nice that you got it working, . For anyone else who runs into a behavior-tree stall where the tree never moves on, here are a few practical checks that quickly find the usual problems.

Log every tick and the status each child returns. Make sure leaf tasks eventually return a terminal status (Success or Failure) instead of staying Running forever. Verify parent nodes advance their child index only when a child has completed; off-by-one or missing end checks are common. If actions are asynchronous, confirm their completion updates node state inside the same tick model or triggers a re-tick. Reset sequence state when a tree or branch starts so stale indexes or flags do not persist across runs. Add simple assertions for child count and index bounds in debug builds to catch logic errors early. Finally, isolate the failure by unit-testing single leaf nodes and short sequences — narrowing scope makes the bug obvious.

For a quick reference on tick semantics and common patterns see Behavior tree (artificial intelligence). If you want a concrete implementation to study, check BehaviorTree.CPP. If you can post what you changed to fix this, , it will help others who hit the same trap.

It needs the end of the children [3] but its not working,

fixed it, thanks tho :D

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