from tkinter import * from random import randint #Return random color #RRGGBB def getRandomColor(): color = '#' for j in range(6): color+= toHexChar(randint(0, 15)) return color #Convert an integer to a single hex digit in a character def toHexChar(hexValue): if 0 <= hexValue <= 9: return chr(hexValue+ord('0')) else: return chr(hexValue - 10 + ord('A')) #Define ball class class Ball: def __init__(self): self.x = 0 self.y = 0 self.dx = 2 self.dy = 2 self.radius = 9 self.color = getRandomColor() class BounceBalls(): def __init__(self): self.ballList =  window = Tk() window.title("Bouncing Balls") self.width = 350 self.height = 150 self.canvas = Canvas(window, bg = "white", width = self.width, height = self.height) self.canvas.pack() frame = Frame(window) frame.pack() buttonStop = Button(frame, text = "Stop", command = self.stop) buttonStop.pack(side = LEFT) buttonFaster = Button(frame, text = "Faster", command = self.increaseBallSpeed) buttonFaster.pack(side = LEFT) buttonSlower = Button(frame, text = "Slower", command = self.decreaseBallSpeed) buttonSlower.pack(side = LEFT) buttonResume = Button(frame, text = "Resume", command = self.resume) buttonResume.pack(side = LEFT) buttonAdd = Button(frame, text = "Add", command = self.add) buttonAdd.pack(side = LEFT) buttonRemove = Button(frame, text = "Remove", command = self.remove) buttonRemove.pack(side = LEFT) self.sleepTime = 50 self.isStopped = False self.animate() window.mainloop() def stop(self): #Stop animation self.isStopped = True def resume(self): #Resume animation self.isStopped = False self.animate() def add(self): #Add a new ball self.ballList.append(Ball()) def remove(self): #Remove the last ball self.ballList.pop() def animate(self): #Animate ball movements while not self.isStopped: self.canvas.after(self.sleepTime) self.canvas.update() self.canvas.delete("ball") for ball in self.ballList: self.redisplayBall(ball) def increaseBallSpeed(self): if self.sleepTime <= 10: self.sleepTime = 10 else: self.sleepTime-=10 def decreaseBallSpeed(self): self.sleepTime+=10 def redisplayBall(self, ball): if ball.x > self.width or ball.x < 0: ball.dx = -ball.dx if ball.y > self.height or ball.y < 0: ball.dy = -ball.dy ball.x += ball.dx ball.y += ball.dy self.canvas.create_oval(ball.x - ball.radius, ball.y - ball.radius, ball.x + ball.radius, ball.y + ball.radius, fill = ball.color, tags = "ball") BounceBalls()
I'm copying this program from my book and I've added a few things of my own such as the remove, slower, faster and stop methods. I'm having issues understanding the redisplayBall method, quite a lot of code in there to process and I'm not entirely sure I understand it.
I'm trying to think of how I can expand on this program, perhaps add some collision detection logic or allow the balls the be controlled when you click and drag them. Not sure how to go about this though. Would someone mind explaining to me why the balls travel through each other and how I might approach solving this problem? Thanks.
P.S I'm really really bad at math.
Edited 1 Year Ago by 00Gambit