I want to write a flash player by using python,can someone help me .

Thanks a lot.

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I am not sure if there is a Python module out there that includes the .swf file format. However you can press your webbrowser into service ...

import webbrowser

# html code to embed a .swf flash file player
str1 = """
<title>Embedded SWF Player</title>
<body onLoad="resizeTo(560, 500);">
<!--  you can put your own .swf movie file here -->
<embed src = "Chickens.swf"  width="500" height="350"
   hidden=false autostart=true loop=1>

# write the html file to the working folder
fout = open("EmbeddedFlash.htm", "w")

# now open your web browser to run the file

The sample Chicken.swf file is in the attached zip.

hi vegaseat ,

thanks,it works,but I want that in my UI,
Do you know how to use the webbrowser module into a canvas.
any way thank you so much!

Actually the Python25 version of wxPython has a flash player component. Here is the demo they give:

import  os
import  wx

if wx.Platform == '__WXMSW__':
    from wx.lib.flashwin import FlashWindow

from Main import opj


class TestPanel(wx.Panel):
    def __init__(self, parent, log):
        wx.Panel.__init__(self, parent, -1)
        self.pdf = None

        sizer = wx.BoxSizer(wx.VERTICAL)
        btnSizer = wx.BoxSizer(wx.HORIZONTAL)

        self.flash = FlashWindow(self, style=wx.SUNKEN_BORDER)
        self.flash.LoadMovie(0, 'file://' + os.path.abspath('data/Asteroid_blaster.swf'))

        sizer.Add(self.flash, proportion=1, flag=wx.EXPAND)

        btn = wx.Button(self, wx.NewId(), "Open Flash File")
        self.Bind(wx.EVT_BUTTON, self.OnOpenFileButton, btn)
        btnSizer.Add(btn, proportion=1, flag=wx.EXPAND|wx.ALL, border=5)

        btn = wx.Button(self, wx.NewId(), "Open Flash URL")
        self.Bind(wx.EVT_BUTTON, self.OnOpenURLButton, btn)
        btnSizer.Add(btn, proportion=1, flag=wx.EXPAND|wx.ALL, border=5)

        btnSizer.Add((50,-1), proportion=2, flag=wx.EXPAND)
        sizer.Add(btnSizer, proportion=0, flag=wx.EXPAND)


    def OnOpenFileButton(self, event):
        dlg = wx.FileDialog(self, wildcard="*.swf")

        if dlg.ShowModal() == wx.ID_OK:
            self.flash.LoadMovie(0, 'file://' + dlg.GetPath())


    def OnOpenURLButton(self, event):
        dlg = wx.TextEntryDialog(self, "Enter a URL of a .swf file", "Enter URL")

        if dlg.ShowModal() == wx.ID_OK:
            # setting the movie property works too
            self.flash.movie = dlg.GetValue() 



def runTest(frame, nb, log):
    if wx.Platform == '__WXMSW__':
        win = TestPanel(nb, log)
        return win
        from Main import MessagePanel
        win = MessagePanel(nb, 'This demo only works on Microsoft Windows.',
                           'Sorry', wx.ICON_WARNING)
        return win

overview = """\

The wx.lib.pdfwin.FlashWindow class is yet another example of using
ActiveX controls from wxPython using the new wx.activex module.  This
allows you to use an ActiveX control as if it is a wx.Window, you can
call its methods, set/get properties, and receive events from the
ActiveX control in a very intuitive way.

<p> Using this class is simpler than ActiveXWrapper, doesn't rely on
the win32all extensions, and is more "wx\'ish", meaning that it uses
events and etc. as would be expected from any other wx window.

<p> This demo embeds the Shockwave Flash control, and lets you play a game.



if __name__ == '__main__':
    import sys,os
    import run
    run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])

Hi,It can't work,the error info is below
Traceback (most recent call last):
File "F:\flashRobots\flashPlayer.py", line 7, in ?
from Main import opj
ImportError: No module named Main


I think wxPython demos were written by my C++ professor or his father. He always uses the C++ trick of putting in obscure header files, to make student's life harder!

I have simplified some code that works without those extra imports at:

Thanks,it's working.

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