Big bucks, no whammies, and STARCRAFT II! At least that’s Activision Blizzard CEO’s Bobby Kotick’s take. According to a recent [I]Wall Street Journal[/I] interview with Kotick, Activision Blizzard has exceeded an already belt-busting budget of $100 million on their soon-to-be industry-leading cash cow. Released in March of 1998, the science fiction real-time strategy (RTS) game StarCraft would go on to take the world by storm, changing the landscape of all things to come out of the RTS genre and forever leaving a dent in Korean productivity. It would later move on to take Game of the Year accolades from many …

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It would seem that there is something of an ongoing battle in the world of online Chinese gaming, and World of Warcraft is right in the midst of it. As I [URL="http://www.daniweb.com/news/story220683.html"]reported[/URL] back in July, the company behind World of Warcraft (Blizzard Entertainment) was having problems in getting The Burning Crusade expansion pack up and running in China. Best not even mention Wrath of the Lich King then. It's all a little, well a lot, complicated and just a tad political, of course. Here's [URL="http://www.daniweb.com/news/story220683.html"]what I said[/URL] a few months ago: "A planned upgrade to the game which involved moving …

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The End.