Chinese censors force World of Warcraft offline

happygeek 0 Tallied Votes 888 Views Share

With some 11.5 million subscribers playing it worldwide, there is no denying that World of Warcraft is one popular online game. Nowhere more so than in China, where it has been reported around 5 million of those subscribers are based. It should come as no surprise that not everyone in China is a fan, however. Unfortunately for game developers Blizzard Entertainment it would appear that the Chinese government might be in the dislike camp, no surprise there then.

A planned upgrade to the game which involved moving to a new operator in China, an online gaming outfit by the name of NetEase, has been anything but easy. Because it is a foreign game, and the move to a new local operator makes it a new foreign game for good measure, the Chinese government get to put it through a strict approval process.

Some six weeks on, during which time the game has been offline in China, there is still no sign of World of Warcraft getting the approval it needs. The problem being that the Chinese government has objected to some of the new content to be found within the upgraded game, although neither it nor the local operator and Blizzard are saying what is so objectionable. I guess the approval process itself has now become something of a multi-player game, with diplomacy being the most effective weapon against a much more powerful player.

Once the changes have been made, of course, the game then has to be submitted again for the process to start over. Personally I would not hold my breath, considering that the Chinese government has failed to give the Wrath of the Lich King expansion approval even though it has twice gone through the content revision process itself.

Dani AI

Generated

As says, the 2009 outage in China was driven more by regulation and an operator change than a single blanket "ban." Blizzard moved the mainland licence from The9 to NetEase; because Chinese online‑game publishing permits are not transferable the title had to be re‑submitted for a fresh content review. The game went offline during that handover (June 7, 2009) and NetEase ran a closed test from July 30 while waiting for government clearance. (See Wired and NetEase/SEC filings.)
https://www.wired.com/2009/08/world-of-warcraft-china/
https://www.sec.gov/Archives/edgar/data/1110646/000119312509141163/d20f.htm

Reports that regulators found “objectionable” material are specific rather than vague: examples cited at the time were skeletal characters, corpses and certain raid content. Approved edits included giving undead models more flesh, replacing exposed bones or severed‑head icons with neutral objects, and changing red blood to a darker effect. A jurisdictional clash between the General Administration of Press and Publication (GAPP) and the Ministry of Culture also complicated approvals and briefly led to orders restricting NetEase’s charging and new registrations. (See Wired and China Daily.)
https://www.wired.com/2009/08/world-of-warcraft-china/
https://www.chinadaily.com.cn/bizchina/2009-11/04/content_8909420.htm

NetEase resumed commercial operation in September 2009 after the test period, while major expansions (Wrath of the Lich King) were delayed and only reached mainland China after further edits and approvals (WotLK launched there in 2010). The practical takeaway: in China an operator swap or an expansion usually means full reapproval, and relatively small art/quest changes requested by regulators can produce long downtimes. (See Kotaku and Game Developer coverage.)
https://kotaku.com/world-of-warcraft-is-back-online-in-china-5364212
https://www.gamedeveloper.com/game-platforms/-i-wrath-of-the-lich-king-i-finally-launching-in-china

Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.