Linden Labs to Dump Teen Second Life

Updated Niki_Fears 0 Tallied Votes 1K Views Share

, the guys behind the wildly popular 3D virtual reality community Second Life , confirmed details on Friday that they will be dumping Teen Second Life as a secondary stand alone project. Teen Second Life will officially be closing its doors at the end of the year. However, teens will not be completely left out of the Second Life world. On or before the deadline of December 31, 2010 the main gates at Second Life will start accepting registrations from members who are 16 years old or over, a change from the adult only guidelines of the past. Second Life users had a brief look at this change at the SLCC2010 (the Second Life Community Convention) when the closing of Teen Second Life was briefly mentioned by Phillip Rosedale (better known as Phillip Linden as his avatar is called in Second Life).

In the Second Life Blog , “Terrence Linden” spoke about the success that they have seen with Teen Second Life and ways in which Teen Second Life has positively impacted the lives of young people who, in turn, have made a great contribution to the over all Second Life community as a whole. However, he also addressed the problems that having the separation between Teen Second Life and the main grid has caused by dividing families and making it more difficult for educators and students to interact. These reasons were cited among the motivations for making this change.

For those 16 and 17 year olds who are currently using Teen Second Life, their accounts and content will be moved to the main community and while they have not yet ruled out the possibility of allowing limited involvement in the Second Life community for the 13-15 year old age group, the blog did make it clear that this is not currently a company priority although Linden Lab has said that they will be speaking with younger users as well as their parents, educators, and others to find out what their needs are and how Second Life might be able to meet those needs in the future. Many in Second Life who have asked for a more family centered experience to include their children, students, and younger relatives will be happy to see these changes and those at Linden Lab are confident that the inclusion of the teen population into the larger Second Life community will be a positive thing for everyone concerned.

The merging of the two communities is among several changes that have been announced to occur in Second Life, some as early as the end of 2010 including faster load times, avatar complexity control, and increased usability. from Second Life creator Philip Rosedale.

Dani AI

Generated

This thread, started by , illustrates a recurring operational challenge when a virtual platform changes how it treats younger users. As observed, younger audiences can make a platform more appealing; is also right that the original announcement is dated. Even so, the practical lessons for community managers, educators, and digital marketers remain relevant.

When a platform consolidates age-segmented spaces, key priorities usually include:

  • Policy & compliance: inventory data flows, consent mechanisms, and terms; legal review of child-privacy obligations before altering age gates.
  • Safety & moderation: scale trained moderators, implement layered controls (filters, rate limits, reporting and escalation), and keep audit logs.
  • Experience design: use soft partitions, content tagging and age-based UX to reduce accidental exposure to adult material.
  • Migration & retention: provide clear timelines, content-export options, guardian/educator communication channels, and opt-in/opt-out choices where possible.
  • Measurement: segment analytics by cohort and track safety incidents, retention, and churn separately.
  • Partnerships: offer educator/brand toolsets with admin controls and moderation SLAs for sponsored or classroom spaces.

Operational caution: merging age groups changes liability and community dynamics; safety-first defaults and transparent governance help preserve trust. Because platform features and legal requirements evolve, any platform-specific decisions should be validated against current documentation and, where appropriate, legal advice.

Member Avatar for Member #949455
Member #949455

Terrence Linden” spoke about the success that they have seen with Teen Second Life and ways in which Teen Second Life has positively impacted the lives of young people who, in turn, have made a great contribution to the over all Second Life community as a whole.

I think this article will be very appealing to bunch of Daniweb members rather they are in high school or a college student.

I think they are going to love this.

happygeek 2,411 Most Valuable Poster Team Colleague Featured Poster

well they may have done three years ago, yes. Not so relevant now though...

Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.