I just wanted to see what people are using out there. If you want, give some reason why you use that software, it'll help everyone who is unsure make a decision.

Dani AI

Generated

This thread shows a common split: several lightweight, UI-oriented tools and a set of heavier pixel or vector editors. Picking the "right" program depends on the work, not fandom. Photos and retouching belong in a pixel editor; logos, icons and illustrations belong in vector; UI comps and sliced web assets benefit from a layout/UI tool; animation and 3D are separate specialties. One program rarely does every job well.

Quick practical checklist:

  1. Photo work and detailed compositing -> raster editor; keep layered masters.
  2. Logos/icons/illustrations -> vector editor; keep an editable vector master and export SVG/PDF for delivery.
  3. UI mockups and handoff -> a UI/layout tool that exports slices/artboards and specs (keep both design and export versions).
  4. Animation/interactive or 3D -> author in the appropriate app, then export optimized bitmaps or vector assets for the UI.

A short, repeatable workflow that reduces rework:

  1. Prototype layout in a UI/vector tool and lock major shapes.
  2. Move only complex bitmap pieces to a raster editor for finishing.
  3. Export named, versioned assets (example convention: component-name@1x.png, component-name@2x.png, component-name.svg) and record the color profile (use sRGB for web). Keep original layered/source files and one flattened web-ready export per release.

Tying this back to earlier posts: and switching between layout and pixel apps is sensible—assign one app for layout/export and one for detailed image work. s split between vector and raster follows the right separation of concerns. using free tools is workable; the same discipline (masters, color profiles, naming) prevents surprises. For those doing animation or Flash-era work like , separate reusable art from timeline animation and export optimized bitmaps where performance matters.

Bottom line: decide by output (print vs web vs UI vs animation), keep clean masters and consistent naming, and let each tool do its strongest job.

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Just keepin the thread alive

I picked Fireworks because I use it the most, but I also use Photoshop.

Live, dang you, LIVE

hi
if i aint mistaken, you meant corel paint. Corel Draw is a vector illustration program.

Though i use Coreldraw is my vector graphics tool, but i use Photoshop for raster work. To be honest, i havent even bothered using anything else after photoshop.

I use Fireworks becuase it is all I have.

I use photoshop CS and fireworks, it depends on what kinda graphics i'm working on though

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Never used photoshop. I've used fireworks but didn't like it so switched back to the gimp.

I need flash though. Flash is sweet from a web-design point of view.

I also use blender to do my 3d work and am currently learning opengl in c++. yay!


[IMG][/IMG]
Piworld ™
[Tis simple as Pie]

I've been on photoshop since "Photoshop 5" funny thing is that i am not a Photoshop Master, but i am very good at it. Since then i bought Photoshop 6, which i still use, Never liked 7 or CS

I use Corel Paint Shop Pro now and also Photoshop CS2, but sometimes Fireworks can come in handy but not very often. I don't think I've ever considered Microsoft Paint, I hear it is very good lol.

I'm a big fan of Photoshop, i've been using it since i was in college, a good tens years ago at least, just recently got hold of CS2 and i love it! that program along with Adobe ImageReady is great for creating animated .gif's.

However, now that i'm getting further into webdesign i realise i need to learn how to use Flash MX, i cant wait to see what i can create using that...

But yeah, Photoshop is always going to have that special place in my little black heart :mrgreen:

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