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12 Posted Topics
Re: There is no such thing as "simple" game using OpenGL, since that automatically implies NeHe and C++. NeHe is notorious for PureC (read non-C++) style that will plague you even years after you are done with first lessons. These days, if you start with 3d graphics, and you don`t start … | |
Re: I don`t know what your goals are, but since you are just starting with multithreading, I`d strongly recommend OpenMP. It is very easy to use - just a couple of #pragmas and your code is running multithreaded. It is safe to assume you won`t even get to situation where you`d … | |
My offline data processing tool (written in C++) is being wrapped under webservices so that it can be executed remotely. We did that already - meaning we have a webservice that can kick off the data processing. However, for some reason, the very same webservice should not grab the data … | |
Re: These use cases are common when programming under Symbian. Actually, I don`t think i`ve ever needed to call destructor other than on Symbian system, if my memory serves me right. | |
Re: No way. Unless your code cannot exit abruptly (memory /file exceptions) do not even think of closing the file upon exit. That`s just way too unsafe. | |
Re: Speaking of pointers and NULL, it has to be mentioned there is one thing you can safely assume - you are allowed to delete a pointer that is NULL. Many people put a check before they delete it, but standard guarantees you can safely perform a delete on a pointer … | |
Re: First of all, games programming is an obsession or disease, if you ask me. During production of each game there are "crunch time" periods where the team must finish a specific set of features by a set date. During crunch time, it`s normal to require 6 days per week and … | |
Re: $30k per year shouldn`t be too much in Montana for a soon-to-be-fresh grad. But really, you should already know very well in your last year in Uni, how much can you ask for in your location. | |
Re: You`ll have to rephrase your first and fourth point better, since it doesn`t make sense in its current form. A class member can be a variable of any type - it doesn`t matter if it is of integer or float or char type. It can be another class too. As … | |
Re: Next time, you could also bring some command-line compiler on USB key, provided you are allowed to transfer data using USB key (Most places do allow this, even though they don`t allow you to install anything). You wouldn`t have to download or install anything, just run the compiler from USB … | |
Re: Start with [url]http://www.vterrain.org/[/url] There you`ll find plethora tutorials/links. What you want to start with is reading a heightmap (terrain data) from the file (ideally, 8-bit heightmap for a start), generating 3d mesh from it and displaying it. Start with some some simple 256x256 heightmap (can be an image file - … | |
I`m designing a series of classes that are responsible for creation of a lego-style (well, sort-of) 3D meshes. The basic building block of each mesh is a Box. There could be well over 1000 of these Boxes in each 3D mesh. However, my following design looks dirty to me since … |