- Upvotes Received
- 2
- Posts with Upvotes
- 2
- Upvoting Members
- 2
- Downvotes Received
- 0
- Posts with Downvotes
- 0
- Downvoting Members
- 0
15 Posted Topics
Re: [URL="http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx"]This post[/URL] should answer everything you need to know to get started in game developing, including what tools to use, language to pick and beginner resources to get started. It's LONG, very LONG, which is why I don't simply post it here. That said, if you take the time to … | |
Re: Run through [this C++/SFML tutorial](http://www.gamefromscratch.com/page/Game-From-Scratch-CPP-Edition.aspx), it covers almost every single thing you just mentioned ( memory management, casting, exceptions, inheritence, etc ), some in quite a bit of detail. | |
Re: It is ancient by todays standards, but CrackDotCom released all their source code, including the full source for the wonder Abuse. Other people have picked up on the project, and you can [read the source here](http://abuse.zoy.org/browser). It was almost a decade ago I first read it, but I recall the … | |
Re: [Read this guide](http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx), especially the [C++ section ](http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx#Cplusplus), as it has all of the information you need, including tool links, common gaming libraries, recommended tutorials/books, etc. | |
Re: There aren't very many tutorials out there about how to split up and structure your game. [This tutorial covers exactly that](http://http://www.gamefromscratch.com/page/Game-From-Scratch-CPP-Edition.aspx) while taking you throug the process of creating a complete game in C++ using SFML. It is quite long ( 10 chapters ) but covers quite a bit in … | |
Re: [URL="http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx"]Read this guide[/URL], it should get you started. | |
Re: An MMO is written from the ground up to be an MMO. It is probably the single most fundamental design element of the game! You would probably be better served starting from scratch than porting your game. As to how to make an MMO, that is generally a task well … | |
Re: [QUOTE=cahitburak;1704970]If you don't use any [B]delay[/B] function you have to deal with this problem. The cpu or gpu tries to do the things as fast as possible so your program runs in different speeds depends on cpu's clock frequency or pc's performance but if you use a delay function (such … | |
Re: Under a time constraint, working with OpenGL doesn't really make a lot of sense. For a 2D game, you are probably best served using a library such as SDL, SFML or Allegro, all of which use OpenGL behind the scenes. By working with such a library, not only are the … | |
Re: If you are just starting out, but have a bit of C++ knowledge, [URL="www.gamefromscratch.com/page/Game-From-Scratch-CPP-Edition.aspx"]this tutorial[/URL] would be about perfect for you to run through. | |
Re: [URL="www.gamefromscratch.com/page/Game-From-Scratch-CPP-Edition.aspx"]Try Pong.[/URL] It's as detailed a tutorial as you are ever going to find on the subject, but it assumes some basic programming experience. | |
Re: [URL="http://http://www.gamefromscratch.com/page/Game-From-Scratch-CPP-Edition.aspx"]This tutorial[/URL] shows how to create an object oriented game in C++ using SFML. It covers C++ in a fair bit of detail and acts as a bit of a primer, but most importantly it shows how to model a game in an object oriented style. It's not finished yet … | |
Re: Do not use DevC++, it is unsupported, outdated and more or less all around awful. If you insist on going the C++ route, use Visual C++ Express 2010 or if not on Windows, use CodeBlocks ( or Eclipse/Netbeans ). | |
Re: Beginner specific languages exist, in the form of Blitz or DarkBasic, as well as a number of smalltalk derived languages geared specifically towards teaching programming through gaming. ( Like Squeek and eToys ). As to the being a C++ language generator, I think you will find that task much more … | |
Re: I know this thread has been inactive for a while and a number of the links in it are now quite old or broken, but I recently wrote a tutorial for absolute beginners that covers all aspects from language selection, to learning materials and libraries and tools to use. Hopefully … |
The End.