When you say you suck at math, how bad is it? Are we taliking about not knowing advanced calculus and algebra, or not knowing your times tables? Who are you comparing yourself to?
[URL="http://mathworld.wolfram.com/"]This site[/URL] has lots of tutorials, demonstrations and explanations that might help you. I have used it … Read More
What kind of 2D library? Graphics, or physics? or something else?
I like this book alot, it says collision detection, but it also has a lengthly intro to many of the concepts of simulated 'space and time': [url]http://www.amazon.com/exec/obidos/tg/detail/-/1558607323?tag=realtimecolli-20[/url]. Is 3D rather than 2D, but it's (a hell of) alot easier … Read More
Well, from all indications, it looks like your speciality is animation and graphics. I think "3D Math Primer for Graphics and Game Development" should get you on track and improve your mathematical abilities. Read More
This was a pretty good book on the subject. Goes over all the crap they teach you in high-school, in the first few chapters, then actual application. Might hold you over till you get some formal classes(seeing how you don't remember absolute). Read More
[URL="http://www.fastgraph.com/makegames/3drotation/"]The Mathematics of the 3D Rotation Matrix[/URL] might be worth a read for you. If it's too deep at the moment, perhaps it will be helpful as you get in further.
Gamedev has many articles on matrices as well if you want to peruse them: [url]http://www.gamedev.net/reference/list.asp?categoryid=28#259[/url] Read More