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Hello there!

I am making games with C++ and SDL, and I want to make procedurally generated tiles, so I'll get an "infinite" -so to say- game world.

Though I have no idea how I would approach this. I have basic knowledge of what I need to know to create this game but this is a problem I can not solve myself.

If you have any ideas how this would be achieved, please tell me! :)

Thanks!

Edited by DavidDD: title...

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Last Post by XEN0
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I will probably call a generation function when needed and then save it directly to the disk, and load it when it is to be drawn onto the screen.

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