Hello again.
Another problem with md3 models. I tried to create a vector of md3 models (with legs, torso, head and weapon):
#include<freeglut.h>
#include<md3.h>
etc...
CModelMD3 g_Model;
vector<CModelMD3> vModel;
etc..
void Init()
{
g_Model.LoadModel(...);
g_Model.LoadWeapon(...);
for (int i = 0; i < 10; i++)
vModel.push_back(g_Model);
}
etc...
But is giving strange results!
It works with md2 models and with md3 single models without quaternions, both with animations. But it doesn't work with md3 player models with quaternions... :icon_sad:
What is going wrong?
Please help me...