A few friends and I made a bet to see who could single-handedly (we defined that as a team of up to 10 people, all of whom must be personal friends) make the best video game over the course of two years. I am planning on making a first-person horror game. I have already lined up a storyline, my brother is working on my sprites and 3D models, and a friend of mine is dealing with audio. This leaves me stuck with level design. Does anyone have any tips for how to design good levels? This will be the biggest project I have ever encountered. I have made three 3rd person shooters before (all HUGE hits among my friends) and two 1st person maze games (more of a test of my skills, but still fun to play). Any other tips for making a good game are welcome. I am in grade 12, and will be going into software engineering next year. For now I could really use some help (I am behind in the bet :() Thank you!
Jump to Post
Definitely take the 'feel' of the storyline into account when developing the levels. Not only will you want to match the mood but you'll want to enhance the mood of the story the game is telling with lighting and general scenic styling.
Since it is in the first-person horror …
All 2 Replies
We're a friendly, industry-focused community of 1.20 million developers, IT pros, digital marketers, and technology enthusiasts learning and sharing knowledge.