Hi i'm a computer student searching for a software to make a game.
i've googled and found severals but not many are free.
What im searching for is a software that resembles GameMaker or any RPG games ie Pokemon Red,Interactive Children Games that is easy to use and can be ready in five days tutorial.

Below i've attach my storyBoard

I'm open to any suggestion on using any software and basic tutorials

Dani AI

Generated

Practical, focused approach for a five-day student build. is trying to ship a tiny RPG/interactive kids game under a tight deadline; is right that building a full game from scratch in five days is ambitious. The practical route is to cut scope to one short map, one controllable character, one NPC/interaction, and pick a tool that gives drag-and-drop behaviors or ready templates so most work is assembly, not low-level coding.

Free tools that let you prototype fast:

  • Try GDevelop for an event-based, no-code workflow that's fastest for non-programmers.
  • Try Godot if you want a proper engine with tilemap support and a small scripting step; it scales better after the prototype.
  • For simple pixel games where you code, LÖVE is lightweight and stable.
    Support tools: use Tiled map editor for tile maps and OpenGameArt or Kenney assets for free sprites and sounds so you avoid making everything from scratch.

A realistic five-day plan
Day 1 — scope, pick engine, grab a small tileset and character sprite, set tile size (16/32).
Day 2 — implement player movement, tilemap, camera and collisions.
Day 3 — NPC(s) and a simple dialog/trigger system.
Day 4 — a single mechanic (collect item, simple battle stub, or inventory) and UI menus.
Day 5 — polish, audio, quick playtesting and export. Keep branches small and save versions after each day.

Troubleshooting and cautions
Watch tile-size mismatches and collision shapes first; they break gameplay quickly. Use engine docs and example projects for copy/paste help. Reuse templates and prefab behaviors. Check asset licenses (CC0/CC-BY) before distributing. If something breaks, isolate by removing recent changes and test incremental builds.

Recommended Answers

All 2 Replies

Member Avatar for Member #46692

Hmm flash would be good here but that ain't free.

I'd probably say c++ with SDL but to be fair it isn't really something you can put together in five days from scratch.

I don't think any software could allow you to do that in just five days.

Yeah the lecturer is kind of a jerk.My course doesn't offer game programming of any kind.and yet we still have to complete the game in five days.

Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.