First, I'm a passionate gamer and professionally a game developer. It's a dream of me to create games like assassin creed series, I also own a which basically all about gaming. You might know how much I'm into gaming. If I start working out than how many Days or years gonna spend?

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Short answer: an Assassin’s Creed–scale open world is a multi‑year, multi‑person project. ’s “people‑years” observation and ’s 3–5 year range point in the right direction — for AAA scope expect several years of full‑time work and tens to hundreds of person‑years. For a solo dev or very small team, that same scope translates to many more calendar years unless the scope is cut dramatically.

A practical milestone roadmap (use this to estimate and plan):

  • Pre‑production (concept, tools, tech spikes): ~3–12 months. Produce a clear design doc and a tech feasibility prototype.
  • Vertical slice (a small, polished playable area that proves core mechanics): ~3–9 months. This is the single most valuable deliverable for planning, hiring, and fundraising.
  • Production (content creation, systems, AI, mission design, animation, audio): 1–3+ years depending on team size and reuse of assets.
  • Polish, platform certification, QA and optimization: 6–12 months.
  • Live ops / post‑launch support: ongoing.

How time scales with team size (rough guidance):

  • Solo: realistic path is to make a small, polished “open area” — full open world would be 5–15+ years.
  • Small indie (5–20): 3–8 years with heavy outsourcing and asset reuse.
  • Mid/large studio (50–200+): 2–5 years depending on tools and scope.

Practical ways to shorten delivery: aggressively reduce scope (open area vs globe), prioritize a playable core loop, buy or license art and middleware, outsource repetitive asset work, invest early in tools/automation, and build a tight vertical slice before full production. For an aspiring developer like , treat the vertical slice as the primary early milestone — it reveals true cost, hires, and timeline far faster than guessing total days.

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That game with all its assets should be something close to 50 people years.

Also, your site has broken links such as

To produce a AAA game as mentioned, you are in for 3-5 years as a team. See an article on this subject at -
How long does game development process take? Big titles, big time.)

But for games in the AAA category, it’s a good assumption to say that they take something between 3 to 5 years to develop. This can be a lot more if the gameplay or assets need to be done from scratch, or if the assets are already there from the previous year (like they do with Call of Duty).

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