I'm having problems with running c++ on iOS. I have a iOS openGL project in Xcode 4 and an external library written in c++ that has to be a dependency to the iOS target so it can run on an Ipad. right now I'm testing with the iPad simulator.
The problem is that i can't include stuff like iostream, string etc, and use them. Is there something i have missed? Does iOS not support C++ or parts of C++, like string and IO stuff? I can use some C++ functionality but many parts seems to be missing. I can run c++ code that i have written myself and parts some parts of the c++ library. I can't find any information about this anywhere. Seems to me that I'm missing something trivial.