I'm not an idiot but there are times when my computer sure makes me feel like one.

I have several arrays declared in my code yet there are a couple of new ones that I am trying to create that it won't accept as greater than one dimension.

good arrays look like:
GLfloat eye[3] = { 0.0, 0.0, 10.0 };
GLfloat at[3] = { 0.0, 0.0, 0.0 };
GLfloat up[3] = { 0.0, 1.0, 0.0 };
with hover in msvs.net it states "glfloat up[3]"

bad arrays look like:
GLfloat vView[3] = { 0.0, 0.0, 0.0 };
GLfloat vNewView[3] = { 0.0, 0.0, 0.0 };
with hover in msvs.net it states "glfloat vView" <= notice missing [3]

I don't know how to find out what I am doing wrong to make it right...
any suggestions? :cry:

Thank you for your help

13 Years
Discussion Span
Last Post by Narue

helloworld, are you retarded or something? Stop flooding threads.

am so sorry, am just trying to get your attention, you need someone like me, after all am makeing this site known


You're getting attention the wrong way.

>you need someone like me
I seriously doubt that.

>after all am makeing this site known
Yes, but known for what, I wonder.

This topic has been dead for over six months. Start a new discussion instead.
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