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I'm not an idiot but there are times when my computer sure makes me feel like one.

I have several arrays declared in my code yet there are a couple of new ones that I am trying to create that it won't accept as greater than one dimension.

good arrays look like:
GLfloat eye[3] = { 0.0, 0.0, 10.0 };
GLfloat at[3] = { 0.0, 0.0, 0.0 };
GLfloat up[3] = { 0.0, 1.0, 0.0 };
with hover in msvs.net it states "glfloat up[3]"

bad arrays look like:
GLfloat vView[3] = { 0.0, 0.0, 0.0 };
GLfloat vNewView[3] = { 0.0, 0.0, 0.0 };
with hover in msvs.net it states "glfloat vView" <= notice missing [3]

I don't know how to find out what I am doing wrong to make it right...
any suggestions? :cry:

Thank you for your help
z

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Last Post by Narue
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helloworld, are you retarded or something? Stop flooding threads.

am so sorry, am just trying to get your attention, you need someone like me, after all am makeing this site known

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You're getting attention the wrong way.

>you need someone like me
I seriously doubt that.

>after all am makeing this site known
Yes, but known for what, I wonder.

This topic has been dead for over six months. Start a new discussion instead.
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