This is as much of a Math question as it is a Programming issue, but I thought I'd put it out there.

I want to map X,Y,Z (or Width,Depth,Altitude) to isometric, civil-engineering type 120 degree view. That's the graph paper with triangles instead of squares; I think there could be a trig conversion or maybe a GDI+ matrix transform that would work, but I can't wrap my brain around it. I'd appreciate any help with this challenge.

I think i figured it out after all. X and Z (for rectaliniar objects only) become

(X or Z) * [inversetangent(sqrt(3))]/2

while Y remains the same

More of a math question it seems; lo siento.