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It is often said that good things take time, and if that is true then AMD’s Fusion should prove to be exceptional considering the fact that it has been in the works since their $5.4billion acquisition of ATI four years ago.[ATTACH]16179[/ATTACH]The [URL="http://sites.amd.com/us/fusion/APU/Pages/fusion.aspx"]official AMD copy for Fusion[/URL] reads as: [I]“AMD Fusion is a new approach to processor design and software development, delivering powerful CPU and GPU capabilities for HD, 3D and data-intensive workloads in a single-die processor called an APU. APUs combine high-performance serial and parallel processing cores with other special-purpose hardware accelerators, enabling breakthroughs in visual computing, security, performance-per-watt and …

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Apple has kindly donated the source code for the original MacPaint software to the Computer History Museum in Mountain View, CA. This is in large part thanks to the [URL="http://www.engadget.com/2010/07/20/computer-history-museum-makes-original-macpaint-source-code-avai/"]exhausting efforts[/URL] of Andy Hertzfeld, one of the original members of the developmental team for the original Macintosh in 1984. When Bob Knuth started writing his book, The Art of Programming, he knew that MacPaint had to be included, as he considered it to be the,”...best program ever written.” That is without a doubt, a very broad statement, but considering what a revolution it was for UI design and graphic editors, …

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Nvidia yesterday began shipping the [url=http://www.nvidia.com/object/product_geforce_gtx_480_us.html]GeForce GTX 480[/url], with double the number of processor cores previously available at 512. The card is intended to to permit smooth playback and editing of 2D or 3D content, including animation, games and videos. The GTX 480 supports Microsoft DirectX 11, Direct3D and [url=http://en.wikipedia.org/wiki/Physx]PhysX[/url], Nvidia's real-time physics engine and SDK that came along with its acquisition of Ageia in 2008. Now tailored for Nvidia's CUDA GPUs, PhysX off-loads physics processing tasks from a system's main CPU. The board uses NVidia's latest graphics processing architecture--called [url=http://en.wikipedia.org/wiki/GeForce_400_Series]Fermi[/url] after nuclear reactor inventor [url=http://en.wikipedia.org/wiki/Enrico_Fermi]Enrico Fermi[/url]--which the company says …

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Intel has confirmed reports that it will not release its next-generation graphics processor widely known as [url=http://en.wikipedia.org/wiki/Larrabee_%28GPU%29]Larrabee[/url] as a discreet GPU. Instead, most reports indicate that the company will move ahead with its many-core processor as a design and development platform aimed at graphics rendering and high-performance computing. The idea behind Larrabee was relatively simple: combine a bunch of Pentium-class processor cores with coherent cache, add some SIMD vector and texture sampling units, and tie them all together with x86 instructions and write extensions where necessary. Viola! A super-fast general purpose CPU that's programmable with C/C++ and performs graphics processing …

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The [url=http://www.blackberrydeveloperconference.com/overview]BlackBerry Developer Conference[/url] concluded yesterday, but not before Research in Motion had the chance to unveil enhancements to its [url=http://na.blackberry.com/eng/developers/]BlackBerry Application Platform[/url], which now supports [url=http://en.wikipedia.org/wiki/OpenGL_ES]OpenGL ES[/url], a subset of the desktop graphics API specification for embedded systems. Useful for development of 3D games development and other graphics, it's standard equipment on phones based on Android and Symbian OS, and is among several of iPhone's graphics libraries. RIM also [url=http://press.rim.com/release.jsp?id=2708]announced[/url] the release of BlackBerry Theme Studio 5.0, a [b]free[/b] suite of tools it says simplify the design of custom interfaces, illustrations and animations for devices running BlackBerry OS 4.2.2 …

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Matrox has announced what it claims to be the first true QuadHead GPU, the Matrox M-Series. Which begs the question, just how many monitors do you need? With 512 MB of memory, native PCIe x16 performance and a fanless design for quiet operation you might think Matrox has done enough with the new M-Series graphics card family. But you would be wrong. These babies are capable of stretching desktop applications across not two, but no less than four monitors. Taking multi-monitor to a whole new dimension, [URL="http://www.matrox.com/graphics/en/press/releases/2008/corpo/mseries/"]Matrox insists[/URL] that the M-Series represents the first true QuadHead GPU within the industry. …

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[URL="http://www.zotac.com"]Zotac[/URL] has today announced the availability of what it claims is the fastest core clock speed for a graphics card straight out of the box. The GTX 280 AMP! Edition overclocks the NVIDIA GTX 280 card to top, are you ready for this, 700 MHz. OK, so it adds about £30 ($60) to the cost of a standard GTX 280, but that is not bad when you work it to a 5 percent price increase for a 12 percent performance hike. For a relative newcomer to the graphics market, Zotac certainly seems to be making something of a splash. Last …

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[URL="http://www.sapphiretech.com"]Sapphire Technology[/URL] has announced a new addition to the HD 2400 and HD 2600 graphics accelerator families scheduled for a July release, the completely passively cooled HD 2600 XT Ultimate Edition. As fans of the Sapphire Ultimate Edition family will already be aware, these are renowned for not only being silent running, but also their enhanced performance and overclocking capabilities. Because of very low power consumption of these GPU’s a totally passive cooling solution can be used without impacting upon the class leading performance levels. The HD 2600 XT Ultimate features the latest unified shader architecture with 24 shader pipelines, …

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It looks like NVIDIA really means business, announcing it intends to attack the Intel integrated graphics processor market with an ICP of its own. Now that is some target, given that Intel is pretty much the heavyweight champ when it comes graphic chip manufacturing and sales by the numbers. No matter what hardcore gamers and system tweakers may think of integrated graphics processors, with their inability to be upgraded and generally underperforming specification, the market truth is that for the vast majority of users an IGP does everything they need just fine. The market for third party GPUs, which is …

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The Intel Open Source Technology Center has officially released open source graphics drivers for the 965 Express chipset in a move that while not exactly unprecedented is, nonetheless, a most welcome display of commitment to the provision of free software drivers. Moreover, it is a display of that commitment in a relatively high-end capacity: the 965 supports OpenGL vertex sharing as well as hardware transforms. In addition, Intel stand-alone in releasing source code for their Linux drivers, currently you do not find the same open approach from either NVIDIA or ATI. A situation that may have to change if they …

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The End.