I have to market an iOS app and get 20,000 downloads through advertising. The app costs about $2. Is there anyone who has done a similar task before. I would like to know what platform should I consider using to get to the milestone.

Dani AI

Generated

Short answer for : don’t start by picking ad channels — start by running the arithmetic. For a paid iOS app at $2, advertising-driven installs can be done, but industry CPIs and App Store fees usually make pure paid‑install acquisition expensive. Below is a compact, test-first framework to decide whether 20,000 paid downloads is realistic and affordable.

A quick formula set you can apply immediately:

price = 2.00
commission = 0.30   # or 0.15 if you qualify for Apple’s Small Business Program
net_per_download = price * (1 - commission)
break_even_CPI = net_per_download
budget_needed = target_downloads * expected_CPI

With Apple’s Small Business Program the commission can be 15%; otherwise the historical standard is 30%, so net revenue per $2 sale is $1.70 or $1.40 respectively. (developer.apple.com)

Benchmarks matter: iOS CPIs vary widely by country, category and channel. Apple Ads (search) median CPIs in the U.S. sit in the multiple‑dollars range; industry reports put broader iOS CPIs commonly from roughly $3–$6 (and higher for competitive verticals). Multiply your expected CPI by 20,000 to get a realistic ad budget range (for example, $3 * 20,000 = $60,000). These benchmark sources show why ad cost often exceeds the revenue from a $2 paid install unless CPIs are very low. (apptweak.com)

Practical next steps (short, testable):

  • Calculate break‑even CPI for your situation (use the code above).
  • Run a small pilot (low‑risk budget) in a high‑intent channel to measure real CPI and store‑page conversion; scale only if measured CPI < break_even_CPI. (apptweak.com)
  • If paid acquisition can’t profitably reach break‑even, pivot monetization (trial/freemium, IAP/subscription, price tests) or shrink your paid-download target.

This makes ’s targeting point measurable and gives concrete follow‑ups to the concerns raised by and : test and quantify before scaling.

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Well, getting 20,000 downloads for a paid app I would say that sure is a tough job if your application doesn't offers something great ! As saying anything over here would be a little early at this point as I haven't seen your app but I would say you need to concentrate over all of the available resources like you yourself said promotion our app over the social media would be a great idea, for accelerating the downloads! Rest if you are open then I would say you can also try taking help of the Google Adsense programme to promote yourself, there are several forums available that allows showcasing of the application. So you can also try them out, I guess that would be enough to help you in accelerating the downloads ! Also now you do want to get other's opinion over here too, keep you're fingers crossed !

You have a huge target 20,000 downloads for iOS app at a time. It's quiet complicated and tough to reach the milestone. However, I think you should take your own plan to make this task perfectly. Don't rely on other suggestion.

make sure (or make enough people believe at least) that it is a very unique app that they can not miss from their devices, lest they would suffocate in the next 24 hours.

You can't market an app based on "I have to sell it this many times". Marketing goes something like: "Hmmm ... I have this specific product. How do I sell this best? And, to whom?"

figure out the answer to those, the numbers will follow.

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