Sharp to roll out 3D Smartphone this year

Updated b10hzrd 0 Tallied Votes 345 Views Share

Mobile phones are constantly evolving and improving to the point that they are akin to the PC market of the mid-nineties, when it seemed as if your desktop was horribly outdated six months after purchase. Bag phones became brick phones, which evolved into the iconic flip phone. The advent of the camera phone turned average cell phone owners into overnight paparazzi. Camera quality and screen resolution have continued to increase at exponential rates leaving us with what amounts to a point and shoot camera that can also make phone calls. What’s next you ask?

Sharp would like to answer that question for you, mobile 3D. According to a Reuter’s report, a company spokeswoman announced today that Sharp is making plans to launch a “smartphone featuring a 3D panel that can be viewed without special glasses”. If anyone possesses the technology to rapidly roll out this level of “mobile” 3D, Sharp would be the one considering they already demonstrated their 3D parallax barrier display this past April, which was designed for the upcoming Nintendo 3DS portable 3D capable gaming device.

Somewhat of a low-key player Sharp, while holding the title of Japan’s largest mobile phone maker, has failed to crack into the explosive smartphone market. Currently their only foray into the smartphone market was the ill-fated Microsoft Kin. Being first to market with a 3D smartphone will definitely earn Sharp some early-adopter sales and industry bragging rights while possibly giving Sharp the edge they need to solidly break into the high-growth smartphone market. Whether the true 3D capabilities will be used for entertainment-only purposes such as gaming, pictures/videos or as some form of productivity-enhancement remains to be seen.

Further details on the phone or its features are not available at this time, however Sharp’s spokeswoman did say that there was a likelihood of an onboard 3D camera. No firm launch date as yet been set, but the company does have plans to have the phone to market by the end of the year.

Dani AI

Generated

As noted, phones change fast; the glasses-free 3D topic in this thread raises practical questions users tend to miss. The short primer below explains how glasses-free 3D typically behaves, what to test before buying, and what developers/content providers should plan for—without repeating the announcement details already in the thread.

Glasses-free 3D delivers different images to each eye to create depth. Expect tradeoffs: per-eye detail and overall screen brightness are often reduced, viewing angles or "sweet spots" can be narrow, and crosstalk/ghosting or motion artifacts are common with fast movement. 3D capture approaches vary (true stereo dual-camera vs. software depth estimation), and each affects image quality and file formats. All of that increases processing and can reduce battery life compared with a comparable 2D handset.

Quick buyer checklist

  • Try the phone in person: test 3D across several distances and head angles to check for ghosting and comfort.
  • Verify the 2D experience: 3D should be optional and not degrade standard use.
  • Camera notes: confirm whether photos/videos are stereoscopic or simulated, and what export formats are supported.
  • Battery and performance: run a real-world video loop to compare runtime vs. a similar 2D phone.
  • Content ecosystem: look for native apps, stores, or streaming partners that support the format.

For developers and carriers (echoing ): plan for more data per stereoscopic stream, provide 2D fallbacks, constrain depth to a comfortable range, avoid fast parallax changes, and test on multiple viewing angles. Early devices will be experimental—expect firmware and software updates to improve the experience over time.

dmpartners 0 Newbie Poster

Looks like the new 3D Immerse Internet will make way to a new 3DMobileNetwork,3DMovies 3DGames 3DCam-Calls 3DVideo 3DPhotos 3DMemail. Who will form the first 3D Mobile Network? AT&T, Sprint, Verizon, Virgin or Apple?

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