From Russia to Your Toilet, With Love

Updated H. B. Duran 0 Tallied Votes 355 Views Share

Ha Ha (serious face) Is joke.

Listen, my Gaming Comrades, Piston Games of Russia says they havejust the game for those times when you're busy. Too busy to play a video game? Never! Piston Founder, Anton Gladkoborodov believes you always have time for gaming. "Some people said, that games take away their free time. But everyone can remember situation, when you want to kill time: in line, in airport or even on toilet sink. You can have fun in all these periods of idleness."

Yes, your toilet sink. I don't know about you, but I was wondering why using the bathroom wasn't more entertaining. Now I know. I didn't have Screetch for iPhone and iPhone Touch!

Inspired by the recent oil spill off the Gulf of Mexico, Piston Games created a match-3 puzzle challenge in which you isolate and remove blotchy patches of black goo, capturing an oily character named The Screetch. Well as Monty Python says, always look on the bright side.

Each level of Screetch offers new landscapes and more than a dozen Screetches to capture and store in your Trophies section. Challenge others for the top spot in one of 12 Global Divisions and with your Facebook account, you can compare your score with friends.

What made the the August 12th press release so entertaining for me was not so much the topic of the game, but how little they actually talked about it. Rather, I was met with unbridled passion regarding the power of Russian engineering.

"Russians invent most of greatest puzzle games," said Sergey Filippov, technical director of Piston Games. "Tetris was invented by Alexey Pajitnov in 1984. Color Lines developed by Oleg Demin in 1992. Even match-3 mechanics was invented in Russia. PopCap launched first version of Bejeweled in 2000, but six years earlier, in 1994, Eugene Alemzhin had developed Shariki. This game inspired PopCap to develop most popular puzzle game nowadays — Bejeweled. Now Russia come back to puzzle gaming scene with The Screetch game."

--and don't you forget it!

Here's a look at the gameplay:
[youtube]2gChuAM78Xc[/youtube]

Piston Games is obviously VERY passionate about their games. You can check out this Moscow-based company and learn more about thier very gooey game on the . Next time you're in the bathroom, head on over to the and catch yourself a Screetch. Go on...you have time.

Dani AI

Generated

— nice grab from 2010. For anyone who finds this thread years later: The Screetch was a Russian studio release for iPhone/iPod touch in mid‑2010 and is documented in contemporary coverage and reviews; those pages are the best way to remember how it played if the original download is gone. (pocketgamer.com)

Reality check on running it today: Apple made iOS 64‑bit‑only with iOS 11, so many apps built for older 32‑bit runtimes stopped launching on current devices. Check your device first (Settings → General → About → Applications for an “App Compatibility” list) and your App Store “Purchased” history before assuming it’s lost. (macrumors.com)

If the App Store listing is gone, two practical paths remain. One: hunt archives and reviews (screenshots, trailers and the original press kit are preserved on review sites and press feeds) to confirm whether you really want it. Two: if you previously downloaded the IPA or have an old device running iOS ≤ 10, restore the backup there — some people keep an older Mac/PC with iTunes 12.6.x to manage legacy app files, but that workflow is fiddly and not supported on modern macOS/iTunes without workarounds. Be cautious: sideloaded IPAs and unofficial sources carry security and legal risks. (newswire.com)

Short checklist: (1) search your App Store Purchased list, (2) look for archived press/reviews/screenshots to confirm the build you remember, (3) if you own an IPA or old device, use an offline iTunes workflow or keep that device un‑upgraded, (4) avoid third‑party IPA sites — prefer archived press material instead. The sources above show where the game was covered and explain the compatibility traps that make many 2010 iPhone titles hard to play today. (kotaku.com)

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