If you’re developing applications for MySpace or just thinking about it, the social networking company has made it easier to get the word out about and popularize your apps. An update to the fledgling MySpace Developer Platform released last week lets app builders add messaging and posting capabilities to their MySpace apps.

Implemented in a “Post To” function, the new feature “lets apps provide content to users—anything from text, to markup, to media—and allows them to post it in a bulletin or blog,” said a MySpace spokesperson in an e-mail to me on Monday. The content also can be saved to their own profile or sent to a friend as part of a MySpace message or comment, she said.

The Post To function is meant to give MySpace users more ways to connect with others and express themselves and give developers more ways to spread the word about the apps they create or use. “Not developers can let users brag about their high scores in a bulletin post or challenge a friend to beat that score in a message,” she said.

Post To also supports MySpace bulletins, which lets users broadcast a message about their apps, but only to one user at a time for now. The company is thinking about relaxing this restriction, but is understandably cautious of opening the flood gates on people’s inboxes.

MySpace also changed the default sort order to “most recent” on MySpace Apps, its application gallery page. That’s a means, it says, of “giving MySpace users more variety in the apps they see when they come to the gallery. This gives newer apps more exposure and opportunities,” said the spokesperson.

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I am Technical Editor of the [url=http://www.crn.com]CRN Test Center[/url], a kind of computer-centric "Consumer Reports" for retailers and VARs ([url=http://crn.com]www.crn.com[/url]). I bought my first computer in 1980, an Atari 800. In addition to adventure games like Zork, I also played with the hardware, dabbling with ROM dumps and mods to the 810 disk drive. That's also where I learned BASIC programming. After 1984, I moved to PCs, clones and NetWare, and then to Apple IIs and Macs until around 1990. In July of that year I got my first job at a publishing company, supporting about 25 Mac users (including the staff of "MacWeek").

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