Hi, I am looking for the worlds most realistic open world racing game. My definition of realism is: 1: when youre going 200 miles an hour, and when you crash into a wall youre car is all smashed (need for speed has a huge problem with that). 2: Realistic driving physics, if you floor the throttle in the game, the car slides around and just doesnt start accelerating really fast. 3: Other stuff, youre car has a limited amount of gas, if you pop or loose a tire you can continue driving, and if you drive off of a cliff and land back on all four wheels your cars drivetrain, axles, and wheels break from the fall off the cliff. I would prefer the game to be mostly offroad. The games i have already played are dirt, dirt2, dirt3, Burnout Paradise, flatout, flatout2, GRID, MotorM4X, blur, Sega Rally Revo, Test Drive Unlimited, and all of the need for speed games. Thanks

Dani AI

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Short answer up front for : there isn’t a single open‑world racer that perfectly models everything on your checklist (full soft‑body crash deformation, component‑level breakage, fuel/tire logistics, and hardcore off‑road racing) — the realistic features you want are split across different engines and design choices. Several replies in this thread arrive at the same conclusion: pick which realism you value most and choose the title/engine that focuses on that area.

If crash/deformation realism is top priority, BeamNG.drive is the go‑to sandbox: its soft‑body physics simulates vehicles as node/beam structures so parts deform, detach, and failures propagate realistically — excellent for visible, component‑level damage and modding. (beamng.com)

If the focus is heavy off‑road with resource management (fuel, winch use, getting stuck and having real consequences), look at the Spintires/MudRunner line and SnowRunner. Those games model mud, water, vehicle recovery, and mission‑style objectives that punish careless throttle and poor planning. (store.steampowered.com)

For arcade/competitive races where crashes still matter, Wreckfest gives robust, race‑context soft‑body damage and satisfying full‑contact racing; for the most accurate tire/handling physics on circuits (not open worlds), Assetto Corsa is a top choice. Use these together depending on the scenario you want to recreate. (store.steampowered.com)

Practical workflow: decide which single feature matters most (damage, off‑road logistics, or raw handling), pick that specialized title, then add community maps/mods and a force‑feedback wheel for immersion. If you want everything at once, expect trade‑offs: performance, licensing and design choices keep “the perfect all‑in‑one” from existing today. The suggestions above map directly to the points raised earlier in this thread by , , and .

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why dont you try to drive and act as your just playing?
because as far as i know,there are still no game that as realistic as that

I am just addicted to realistic games. I just don't get why people don't make games that real.

well its not that easy bro,but yeah sometimes,i also wish that there are a little bit more realistic games to play,but still im enjoying the games today.

There are no games that real for racing.

Forzas are very realistic in terms of physics and damage etc however they aren't open world.

There is no realist racing game.............

Tere are no realistic games but while playing games in 3d or in ps3 we can feel that we are playing real game but otherwise we dont feel anything

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