Provided freeware physics engines like Havok and a few others made by professionals in the field should some one take the headache of making one's own amateur physics engine. Aside from this if some one can manage to give me a reference of a book or a website which can give some key concepts about how to make realtime lightening and texturing look realistic. I'll be really grateful.
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Well, I think it depends on what your intentions are. I personally have been playing around a little with some free game engines. Its fun, and they save you a lot of work, that's true. But I think the choice is up to one's personal taste. I get the feeling …
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