Im using XNA

what i have atm is a star feild that i used for a 2d xna game, and what i want to do is have that stay infront of the camera all the time for a 3d section of the game (where they can fly around in 3d space, rather then top down.

any ideas on how i can effectivley do this ? the star feild is done using a particle sheet

i was thinking of adding a position to the particle sheet and transform it based on the camera's position, but couldnt get this to work.

any suggestions for me to work on ?

my other option i guess is to create the explosion around my camera i guess, in a sphere but i have no clue on how to do this.

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