When you say "I can't get this to work" and expecting us to find the solution, that just doesn't help.
When you write a game, you usually create the 3D models with a 3D modelling program such as Blender. These are then saved for later use.
Then in the program's code, it loads the model from the file when it needs it, parses the data, and saves the resulting data into memory. This data is then used to draw the model to the screen.
The OpenGL SDK will be installed in:
<compiler directory>/include/gl.h glu.h glut.h
<compiler directory>/libs/glut32.lib glu32.lib
If you may have noticed, GLUT is not part of the OpenGL SDK and may have to be downloaded, as it's very helpful when creating OpenGL windows and other interface tasks.
The most important tip when compiling OpenGL apps is to make sure that the lib files (glut32.lib/glu32.lib) are linked with the project. Instructions for adding these files to the link list are compiler-specific, so look for a list of .lib files, and just add glu32.lib and glut32.lib to that list.
You just managed to create a "Hello World" program, and now you're trying to create an MMORPG? Be realistic. To write a game you need:
Be proficient in C/C++. This means you need to know how to write complex classes without runnining to a forum for help.
Learn a graphics library such as OpenGL or DirectX. Without them, you'd be forced to write your own graphics library just to draw something like a square. OpenGL and DirectX are a whole new can of worms, though.
To write a 3D game, you need to have good 3D math skills. You should be completely comfortable with vectors, matrices, and the like.
And the list goes on...
Don't want to discourage you or anything, but I'm just saying you're biting off a bit more than you can chew. Please, PLEASE learn C++ well, and then you can start learning OpenGL (and starting in OpenGL means 2D games, too).
Of course, you could try to build a game that doesn't use any high - res graphics. Ever heard of ZZT? That's what I'd do if I wanted to build a game for a hobby. Why? Because I'm too lazy to even try to learn all that 3D programming bumf :p .
Well... What I mean is like where I can just do the graphicing ? Any pre mades? Which one should I download tehres SDK and anthoer
You need to learn to crawl first, my man. I don't think you ought to be concerned yet with writing a game as much as you should be learning how to read and write code. Don't worry about downloading anything yet. Hit Amazon.com and start buying C++ and OpenGL books. If you're going to be using Visual Studio as your dev environment, check out a book on that as well. Speaking of "checking out", you could even go to your local library and take a look at their computer book section.
If you can't get some basic stuff to compile, you're never going to get anywhere with a pre-fab download framework. You've gotta learn what's going on under the hood first.
btw, where can i learn programming for java mobile games or such. i need some idea, i wanted to use J2ME Tech & WAP/WML anyway, I don't have any aim here, I just need a title for my final, then i'll do it with those tech.. anyone got an idea? please tell me.... i'm blank of idea...