## theNewGuy1992

Hey I am writing a program that will mimike a dice roll. I have the dice based on the value of a random number. the only problem is the random numbers don't change from one run to another, here is the code.

``````#include <cstdlib>
#include <iostream>

using namespace std;

int main(int argc, char *argv[])
{
int random_integer = rand();
cout << random_integer << endl;
cout << RAND_MAX << endl;
int x = 6;
int base = RAND_MAX / x;
int firstDice;
if( random_integer <= base)
{
firstDice = 1;
}
else if(random_integer <= base * 2)
{
firstDice = 2;
}
else if(random_integer <= base * 3)
{
firstDice = 3;
}
else if(random_integer <= base * 4)
{
firstDice = 4;
}
else if(random_integer <= base * 5)
{
firstDice = 5;
}
else if(random_integer <= base * 6)
{
firstDice = 6;
}
int random2 = rand();
int secoundDice;
if( random_integer <= base)
{
secoundDice = 1;
}
else if(random2 <= base * 2)
{
secoundDice = 2;
}
else if(random2 <= base * 3)
{
secoundDice = 3;
}
else if(random2 <= base * 4)
{
secoundDice = 4;
}
else if(random2 <= base * 5)
{
secoundDice = 5;
}
else if(random2 <= base * 6)
{
secoundDice = 6;
}
int random3 = rand();
int thirdDice;
if( random3 <= base)
{
thirdDice = 1;
}
else if(random3 <= base * 2)
{
thirdDice = 2;
}
else if(random3 <= base * 3)
{
thirdDice = 3;
}
else if(random3 <= base * 4)
{
thirdDice = 4;
}
else if(random3 <= base * 5)
{
thirdDice = 5;
}
else if(random3 <= base * 6)
{
thirdDice = 6;
}
cout << firstDice << secoundDice << thirdDice << endl;
system("PAUSE");
return EXIT_SUCCESS;
``````