There might be another Thread about this.... and if there is PLEASE tell me link.

But I have been a few weeks trying to figure out why my games fail and the Visual C++ Library error comes and my game fails.... I have been uninstalling and installing but it hasnt worked.... So today i bought GTA San Andreas for PC and when the error came I really got pissed... I payed 44 Euros for it and I cant play it!! :cry: If any of you know how to fix it I would really aprisiate it.

I am sorry if I have spelling errors

Help us to help you and post the COMPLETE error you are gettin with this game (and others). We are not psychics.

Here it is and I am sorry for the Little evidense :o

Microsoft Visual C++ Runtime Library

Runtime Error!

Program: ...les\Rockstar Games\Grand Theft Auto San Andreas\GTAsa.exe

This applicantion has requested the Runtime to terminate it and unusual way.
Please contact the application's suppor team for more information


THE EXACT THING for 5 games except for the link of the program

What is the connection between running a game and Visual C++ ? It's a bit late here but I can't find an obvious link between the two. The error that you get usualy appears when you cause an undefined (from language point of view) situation in a program. There are many examples for such stuff(using uninitialized variables is one simple case) but the consiquence is always a disaster ;) What are you actually doing ?

Don't forget that every responsible code (programs) is comming with more or less documentation with it. In such is a troubleshooting section not uncommon, maybe you'll find an answer there .. ?

I wish I knew what the connection was so I could fix it and play my games :sad:

I wish I knew what the connection was so I could fix it and play my games :sad:

It is quite obvious what you wish. Maybe if you try to answer some of the questions you were asked somebody will be able to help you.

>What is the connection between running a game and Visual C++ ?
The only connection is that he has a debugger installed and a crashing program is simply giving him more information with the expectation that he's a developer that can fix it.

I wish I knew what the connection was so I could fix it and play my games :sad:

Maybe if you go to the support forums of one of those games, you could find answers. What's your PC config, and what Windows do you use?

In the meanwhile, try to install this , this and this . To save time. Support guys will surely suggest the same at first time.

There's no need to download all three packages in a single shot. Try one at time. Just be sure to get the right files (according to your system specs).

I am really new in trying to fix computer things.... so I have no idea what my config is and stuff :confused: If I knew how to answer your questions I would have a while ago :-|

Awww....

Start->Run->dxdiag

Then hit "Save Info" or so (left of the Exit button). Upload the file here.

I did every thing you told me to do, and here it is

Attachments
------------------
System Information
------------------
Time of this report: 8/2/2005, 16:09:52
       Machine name: GISLI-RUNAR
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
           Language: English (Regional Setting: Icelandic)
System Manufacturer: Hewlett-Packard
       System Model: hp server
               BIOS: Default System BIOS
          Processor: Intel(R) Pentium(R) 4 CPU 2.00GHz
             Memory: 640MB RAM
          Page File: 206MB used, 1355MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: The file directx.cpl is a debug version, which will run slower than the retail version.
      Display Tab 1: No problems found.
      Display Tab 2: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce4 MX 440
     Manufacturer: NVIDIA
        Chip type: GeForce4 MX 440
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0171&SUBSYS_00000000&REV_A3
   Display Memory: 64.0 MB
     Current Mode: 1280 x 1024 (32 bit) (60Hz)
          Monitor: Default Monitor
  Monitor Max Res: 
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0010.4403 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 5/2/2003 16:19:00, 3180171 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 5/2/2003 16:19:00, 1312555 bytes
Device Identifier: {D7B71E3E-4231-11CF-8372-0A2002C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0171
        SubSys ID: 0x00000000
      Revision ID: 0x00A3
      Revision ID: 0x00A3
      Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D 
 Deinterlace Caps: {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

        Card name: NVIDIA GeForce4 MX 440
     Manufacturer: NVIDIA
        Chip type: GeForce4 MX 440
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0171&SUBSYS_00000000&REV_A3
   Display Memory: 64.0 MB
     Current Mode: 1024 x 768 (32 bit) (60Hz)
          Monitor: Default Monitor
  Monitor Max Res: 
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0010.4403 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 5/2/2003 16:19:00, 3180171 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 5/2/2003 16:19:00, 1312555 bytes
Device Identifier: {D7B71E3E-4231-11CF-8372-0A2002C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0171
        SubSys ID: 0x00000000
      Revision ID: 0x00A3
      Revision ID: 0x00A3
      Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D 
 Deinterlace Caps: {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
                   {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering 
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: Intel(r) Integrated Audio
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_8086&DEV_2445&SUBSYS_127A103C&REV_12
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: ac97intc.sys
         Driver Version: 5.10.0000.3523 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 8/17/2001 13:20:04, 96256 bytes
            Other Files: 
        Driver Provider: Microsoft
         HW Accel Level: Full
              Cap Flags: 0xB5B
    Min/Max Sample Rate: 8000, 48000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
               Registry: OK
      Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
            Description: Intel(r) Integrated Audio
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: ac97intc.sys
         Driver Version: 5.10.0000.3523 (English)
      Driver Attributes: Final Retail
          Date and Size: 8/17/2001 13:20:04, 96256 bytes
              Cap Flags: 0x41
           Format Flags: 0xCCC

-----------
DirectMusic
-----------
        DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
     DLS Version: 1.00.0016.0002
    Acceleration: n/a
           Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
                  Intel(r) Integrated Audio, Software (Kernel Mode), Output, DLS, Internal
                  Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
                  Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
        Registry: OK
     Test Result: Not run

-------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Compaq USB Keyboard
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x049F, 0x0051
        FF Driver: n/a

      Device Name: Compaq USB Keyboard
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x049F, 0x0051
        FF Driver: n/a

Poll w/ Interrupt: No
         Registry: OK

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x2442
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 8/4/2004 07:08:42, 57600 bytes
| Driver: usbd.sys, 8/23/2001 13:00:00, 4736 bytes

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ HID Keyboard Device
| Vendor/Product ID: 0x049F, 0x0051
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| Driver: kbdhid.sys, 8/4/2004 06:58:34, 14848 bytes
| Driver: kbdclass.sys, 8/4/2004 06:58:32, 24576 bytes
| 
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 09:01:07, 40840 bytes
| Driver: kbdclass.sys, 8/4/2004 06:58:32, 24576 bytes
| 
+ PS/2 Compatible Mouse
| Matching Device ID: *pnp0f13
| Service: i8042prt
| Driver: i8042prt.sys, 8/4/2004 07:14:36, 52736 bytes
| Driver: mouclass.sys, 8/4/2004 06:58:32, 23040 bytes
| 
+ Terminal Server Mouse Driver
| Matching Devic

Though your config is not the best, you meet the minimum requirements for GTASA.

Get the last ForceWare drivers here (be sure to previously uninstall the older version).

But I know I have more then the minimum for all the other games :( But I cant play them either

Gillzor, the problems with the games are in general 2 - insufficient hardware recources (you're on the limit, but I don't think this is your problem) and outdated drivers for video/monitor/directx and so on. Also the case of overcrowded windows (and registers) should be considered. Maybe you should consider a fresh install.. for windows this has helped not once and twice, specially in previous distributions.

In both cases, though, your problem is out of the scope of this forum - it has nothing to do with C/C++. Try to update your drivers, to minimize the number of running processes when starting the game (ctrl+alt+del and kill almost everything that is started by your user). If this doesn't help - reinstall windows and complete the driver and process steps again. If the problem persists - contact the creators of the games and ask them. Meanwhile you can search for patches on the net and the official sites.
Good luck.

I reinstalled Windows and am about to do up my comp to make it better :) and I tried playing GTA SA and I COULD!!! :) Id like to thank you guys ;)

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