Hi guys, I'm making a program that will display the actual balance output of a sound. It's going to be used with a game that uses 3D sound. What I want to do is have the application monitor audio output from the system -- it can use the Stereo Mix. What I want to do is take a sample and determine the volume of the left channel, and the volume of the right channel. But I must confess to having NO idea where to begin.

Note that I don't want to save the sound, merely display the actual stereo balance output, much like most Audio Editors do.

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This what you are looking for Audio.Balance

Can the DirectX.AudioVideoPlayback record sound too? Also, I'm a little confused how to call the method, using captured data.

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