0

Hi!

The gems programming Series Can I just start off with Gems programming 9 or do I have to start off with 1 and work my way up?

3
Contributors
4
Replies
5
Views
11 Years
Discussion Span
Last Post by John A
0

Thank you! Also Joe, I have a question on texturing for you Its about photoshop... I am going to be doing a Game and I am prolyl going to end up being the modeler and all do you have any sugestions for how to do photoshop texturing for like If I wanted to a tree or something. Books, tutorials?

0

You probably need to uv map the tree. Photoshop provides no functionality in terms of uv mapping.

Personally I wouldn't uv map a tree. Keep it one tone colour tis the simplest way.

0

Yeah, UV mapping is hard. For one thing, you have to warp the image to the 3D shape the model is going to be in. For example, a sphere's texture image needs to have a fisheye lens filter applyed to it so the image can be mapped properly.

As you can imagine, warping a tree is much harder than a sphere. Once you've done that, the actual UV mapping can usually be done in a modeller. This texture file contains the UV coordinates which can be read and used in your program.

This topic has been dead for over six months. Start a new discussion instead.
Have something to contribute to this discussion? Please be thoughtful, detailed and courteous, and be sure to adhere to our posting rules.