do you have to be good at math, or science or math to be good at C++??

I'd say it depends on what you intend on what you want to do with a language. It helps, however.

well i want to.. write it, and make programs. and compile it ext. Make games?

I'll assume 3D action games -- not my arena. From the scuttlebutt I've gathered, good math skills are definitely a bonus. But many of the techniques are already out there... somewhere.

well i want to.. write it, and make programs. and compile it ext. Make games?

when you say make games, you cover a huge span

but you will need to be very good at triganometry then if you want to do game creation because it all deals with angles and working triangles.

tons of game resources right here
http://www.ambrosine.com/resource.html
http://www.gametutorials.com/
http://www.geocities.com/SiliconValley/2151/pcgpe.html

you could do a google search and find more info. i just typed in game creation and game programming.

when you say make games, you cover a huge span

but you will need to be very good at triganometry then if you want to do game creation because it all deals with angles and working triangles.

tons of game resources right here
http://www.ambrosine.com/resource.html
http://www.gametutorials.com/
http://www.geocities.com/SiliconValley/2151/pcgpe.html

you could do a google search and find more info. i just typed in game creation and game programming.

i think he means jsut for coding, does he need those two skills. ive wonder this too. Do you need to be good at math to do C++ to write games. I mean like rpg though. Thats my fav. I wanan go in to a career of that.

i think he means jsut for coding, does he need those two skills. ive wonder this too. Do you need to be good at math to do C++ to write games. I mean like rpg though. Thats my fav. I wanan go in to a career of that.

unless you can work complex trigonomic calculations that have to do with angle measurement and movement for lets say a game character in a 3d world, you wont be programming very interactive games.

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