Hi, I have a 3d model (.obj) with 3 textures applied to it and it consists of just over 96,000 vertices. But I want to be able to put it into a gaming engine which is limited to 65536 vertices. I have discovered a loop hole in the gaming engine where the number of vertices that the game can process is only how many vertices are assigned to a single texture. So basically I need every texture to have less than 65536 vertices assigned to it which currently is not the case. Can somebody recommend to me a program that will convert my obj model to another obj model with many more textures but the new textures have less than 65536 vertices attached to each texture in the model?