anybody can help me to find the 2D collision detection in a easiest way / different ways of 2D collision detection.

I am using DirectX 9.0 SDK & VC2005 IDE

Thanks in advance.

11 Years
Discussion Span
Last Post by wicked357

calculate center's coordinate of the objects and if the distance between centers is less than (you decide) there is a collision.


This is something I used in a brickout game I made ill just post the collision code, now SPRITE is class SPRITE and within that is the x and y variables set public for the 2d sprite.

//Setting up rectangle collision between 2 sprites
int Collision(SPRITE sprite1, SPRITE sprite2)
    RECT rect1;
    rect1.left = sprite1.x+1;
    rect1.top = sprite1.y+1;
    rect1.right = sprite1.x + sprite1.width-1;
    rect1.bottom = sprite1.y + sprite1.height-1;

    RECT rect2;
    rect2.left = sprite2.x+1;
    rect2.top = sprite2.y+1;
    rect2.right = sprite2.x + sprite2.width-1;
    rect2.bottom = sprite2.y + sprite2.height-1;

    RECT dest;
    return IntersectRect(&dest, &rect1, &rect2);

now to call the collision between the two objects,

//see if ball hit the paddle
if (Collision(paddle, ball))
    ball.y += ball.movey;
    ball.movey *= -1;

Hopes that helps you out a little. Good luck!

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