Hi , I have a gif of a moving ball (ball.gif) that plays once on loading,

and when clicked it playsthe sound file (ping.mp3),but duz not move the ball.

1.How duz one get the ball.gif not to play on page loading ?
2.How can you make ball.gif play with ping.mp3 on the same onclick event ?


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You may want to start with a single image, and onclick replace it with the animated one.

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You may want to start with a single image, and onclick replace it with the animated one.

hi again pritaes ,
have got this far ,

<title>Untitled Document</title><SCRIPT>
function EvalSound(soundobj) {
  var thissound = eval ( "document." + soundobj);

<script type="text/javascript">
function MM_swapImgRestore() { //v3.0
  var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
function MM_preloadImages() { //v3.0
  var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
    var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
    if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}

function MM_findObj(n, d) { //v4.01
  var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
    d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
  if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
  for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
  if(!x && d.getElementById) x=d.getElementById(n); return x;

function MM_swapImage() { //v3.0
  var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
   if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}

<body onload="MM_preloadImages('oorlo.gif')">
<SCRIPT language=javascript type=text/javascript>
 function playSound(soundfile) {
 "<embed src=\""+soundfile+"\" hidden=\"true\" autostart=\"true\" loop=\"false\" />";
 <SPAN id=dummy></SPAN>
 <DIV id=soundimage>
<a href="#" onmouseout="MM_swapImgRestore()" onclick="MM_swapImage('Image1','','oorlo.gif',1)playSound(ping.mp3')"><img src="b1.png" width="90" height="90" id="Image1" /></a>


the ball will bounce no sound as yet, have made it with sound but no bounce :(

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