i've been thinking, what is the easiest way to make a game...flash(albeit mostly 2d). what platform has the most games... any thing w/ flash suupport. what format has the most devs...flash. look at kongregate, miniclip, armor games, they recieve a new game everyday. there are alot of markets out there...open pandora and gp2x has got emu crowd, ds has got casual gamers and psp the rooad going hardcore crowd. but the teh ds has the casual crowd...so how could some other company event try nintendo? well the casual market makes up(in my opinion)90% of the global gaming audience. so what if flash was the main game format for a handheld? i am visualizing a linux based os w/ tight integration with a flashplayer (swfdec, gnash, flash player) on an arm processor (omap?) either a touch only interface w/ multi touch capacitive disp or std dpad and 4 button layout w/resistive touch disp. what are your thoughts
Dani AI
— nice thinking, and the idea of a handheld tuned for quick, low‑barrier 2D games still makes sense. One crucial update for anyone finding this thread later: the browser plug‑in runtime that powered a huge catalog of in‑browser games was officially retired and blocked by vendors at the end of 2020, so new hardware should not be built to depend on that runtime. For preservation you can archive or convert old content, but for a sustainable product pick technologies that are actively supported. Adobe Flash Player EOL. (adobe.com)
Practically speaking, target modern web and native toolchains instead of a legacy plug‑in. Use the web platform (Canvas/WebGL) for rendering, and compile performance‑sensitive code to WebAssembly for near‑native speed; package web games as installable, offline‑capable Progressive Web Apps when you want simple distribution. Alternatively, pick a cross‑platform engine that exports to both web and native targets so devs can write once and deploy broadly — that both shortens the learning curve and widens your potential developer pool. See WebAssembly, PWAs, WebGL basics and an example engine for current options: webassembly.org, Progressive Web Apps (web.dev), WebGL (MDN), Godot engine. (webassembly.org)
If you control the hardware: prioritize an SoC and GPU with good, long‑term driver support on Linux, enough RAM for assets, accurate touch hardware plus physical buttons, and an easy SDK for input mapping and packaging. Prototype on commodity hardware first, measure frame budgets, optimize draw calls and texture use, and publish clear export instructions for whatever engine or web stack you choose. That gives developers a low barrier to entry while keeping the platform maintainable into the future.
i've been thinking, what is the easiest way to make a game...flash(albeit mostly 2d). what platform has the most games... any thing w/ flash suupport. what format has the most devs...flash. look at kongregate, miniclip, armor games, they recieve a new game everyday. there are alot of markets out there...open pandora and gp2x has got emu crowd, ds has got casual gamers and psp the rooad going hardcore crowd. but the teh ds has the casual crowd...so how could some other company event try nintendo? well the casual market makes up(in my opinion)90% of the global gaming audience. so what if flash was the main game format for a handheld? i am visualizing a linux based os w/ tight integration with a flashplayer (swfdec, gnash, flash player) on an arm processor (omap?) either a touch only interface w/ multi touch capacitive disp or std dpad and 4 button layout w/resistive touch disp. what are your thoughts
there is lightspark as a oss version of flash player with ogl acceleration
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